Conjuration (Healing)
Level: Bard 5, Clr 4, Pal 3, Sun 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Personal
Area: 10 ft. radius emanation
Duration: Concentration, up to 5 rounds
Saving Throw: Con half, Yes (Harmless)
Spell Resistance: Yes (Harmless)

In a variation of prominence, the caster channels the positive energy plane through his body to shine like the sun (though not as brightly). Any creature standing in the area is healed for 1 point per caster level each round they are in the area.

Constructs are not affected. Undead may make a Will save for half damage.

Divine Focus/Material Component: A sunrod.


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