Conjuration (Healing) (Ritual)
Level: Clr 5, Dru 5
Components: V, M, DF
Casting Time: 1 minute
Range: 0 ft.
Area: 5 ft circle
Duration: 1 minute per level
Saving Throw: Will negates (harmless)
Spell Resistance: No
Healing circle creates a small magic circle on the ground which bestows healing energy to any creature which stands inside it. The spell must be cast on solid ground, such as stone, hard earth, wood, or force (floors of ships and the like count as solid ground). Each round, creatures within the circle are healed of 3d8 + 1 per level (maximum +15) points of damage. The healing occurs on the caster’s turn, not on the turn of the creature. Undead affected by the circle instead take the equivalent amount of damage. Constructs are not affected.
Healing circle can be made permanent by casting it as a ritual and paying 2500 XP and using an emerald worth 500 gp.
Material component: A small emerald orb worth 5 gp, to be crushed during the casting.