Level: Clr 2, Pal 1
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft/level)
Area: 15 ft. radius burst
Saving Throw: Reflex half
Spell Resistance: Yes
When cast, a glowing orb of water flies to the destination and explodes in a shower of holy water, similar to a fireball. The holy water deals 1d8/level of damage (max 5d8) to any undead or evil creatures in the area. Creatures are allowed a reflex save for half. Objects in the area are wet by a fine mist.
Material component: a mixture of water, aquamarine, and powdered silver altogether worth 10 gp.